1 00:00:43,466 --> 00:00:44,682 When you are working at this level 2 00:00:44,682 --> 00:00:46,668 of computer generated bearer 3 00:00:46,668 --> 00:00:48,473 enhancement involvement 4 00:00:48,473 --> 00:00:50,425 there is a lot of planning that goes on 5 00:00:50,425 --> 00:00:52,480 and mainly that because of the technical 6 00:00:52,480 --> 00:00:53,900 requirements of doing what we do. 7 00:00:53,900 --> 00:00:56,096 Let get Eva in there just to frame it up properly. 8 00:00:57,620 --> 00:01:01,241 Keep going. 9 00:01:01,841 --> 00:01:03,304 My relationship with the director is 10 00:01:03,304 --> 00:01:05,019 to look at what is happening 11 00:01:05,020 --> 00:01:06,735 in front of the camera, 12 00:01:06,735 --> 00:01:09,238 and make sure that I can make that work with the effects 13 00:01:09,238 --> 00:01:10,975 that we add to the animation that we add later on. 14 00:01:10,975 --> 00:01:13,774 So that means, when the actors have to hit a certain mark 15 00:01:13,774 --> 00:01:15,022 that they have to have a certain eye line 16 00:01:15,022 --> 00:01:16,213 I have to be there very very closely 17 00:01:16,213 --> 00:01:17,973 with the director to make sure that happens. 18 00:01:17,973 --> 00:01:19,078 So it’s good for three plates. 19 00:01:19,078 --> 00:01:20,518 Get these three plates. 20 00:01:20,518 --> 00:01:22,071 We got like that coverage. 21 00:01:22,071 --> 00:01:23,887 If we got that coverage… 22 00:01:23,887 --> 00:01:26,663 When I begin my day I have these story board 23 00:01:26,664 --> 00:01:30,023 pages which show every scene. 24 00:01:30,023 --> 00:01:31,629 And the elements of the scene are all listed 25 00:01:31,629 --> 00:01:33,105 like this one is live action set, 26 00:01:33,105 --> 00:01:34,359 plus Computer Graphics, 27 00:01:34,359 --> 00:01:35,606 plus camera lock off, 28 00:01:35,606 --> 00:01:36,898 plus pink composite 29 00:01:36,898 --> 00:01:38,194 all in this one scene, 30 00:01:38,094 --> 00:01:39,958 which will shot later today, 31 00:01:39,958 --> 00:01:41,847 so every little bit. 32 00:01:41,847 --> 00:01:43,528 And this thing have been drawn 33 00:01:43,528 --> 00:01:44,978 and drawn and drawn 34 00:01:44,978 --> 00:01:47,051 and redrawn over and over and over. 35 00:01:47,051 --> 00:01:48,106 Let’s go to the board. 36 00:01:48,106 --> 00:01:50,242 Where is the board? Where at? 37 00:01:50,242 --> 00:01:52,362 Guys, I need the entrance cleared up again. 38 00:01:52,362 --> 00:01:53,466 Where is our board gone? 39 00:01:53,466 --> 00:01:56,626 I think that we are missing direct connections. 40 00:01:56,626 --> 00:01:58,208 I mean we never have the complete direct connection, 41 00:01:58,208 --> 00:02:01,411 we don’t have to over shoulder them seeing shadow. 42 00:02:01,943 --> 00:02:03,222 Exactly. 43 00:02:03,222 --> 00:02:04,764 It’s not a matter of remembering how 44 00:02:04,765 --> 00:02:06,306 the cigarette was in the previous take 45 00:02:06,306 --> 00:02:08,747 and its all these elements like, 46 00:02:08,747 --> 00:02:10,900 for instance, we were 47 00:02:10,901 --> 00:02:13,054 shooting scenes, called flakes, 48 00:02:13,054 --> 00:02:14,443 which is the background with nobody in it. 49 00:02:14,443 --> 00:02:15,751 And then we go and add the people 50 00:02:15,751 --> 00:02:17,418 which we shoot in front of a green screen. 51 00:02:17,418 --> 00:02:18,906 So that’s the way we can make them glow. 52 00:02:18,906 --> 00:02:20,758 Do special effect and all that sort of thing 53 00:02:20,758 --> 00:02:22,643 and then install them back in the background. 54 00:02:22,643 --> 00:02:23,916 They have to exactly relate. 55 00:02:23,916 --> 00:02:25,799 We have to measure the angle of the camera, 56 00:02:25,799 --> 00:02:27,982 get the exact same lens, exact same camera position, 57 00:02:27,982 --> 00:02:29,366 hopefully exact same move, 58 00:02:29,366 --> 00:02:32,166 which means we use this electronically control camera. 59 00:02:32,166 --> 00:02:34,233 When was the last time you saw him go down on his knees? 60 00:02:34,233 --> 00:02:35,703 Yeah, he is going to go down this time. 61 00:02:36,295 --> 00:02:37,819 You enjoy this process? 62 00:02:37,819 --> 00:02:39,330 This I don’t mind at all. 63 00:02:39,330 --> 00:02:41,407 It’s like a permanent exam though. 64 00:02:41,407 --> 00:02:44,549 So, I would say, you are getting hit. 65 00:02:44,549 --> 00:02:46,277 This is good. This is concrete. 66 00:02:46,277 --> 00:02:47,708 This is like brain, 67 00:02:47,708 --> 00:02:49,405 and brains have properties 68 00:02:49,405 --> 00:02:51,257 and I can understand all that noble thing is, 69 00:02:51,257 --> 00:02:53,507 I don’t know, if you photograph the green screen 70 00:02:53,507 --> 00:02:55,103 but when you are all alone 71 00:02:55,104 --> 00:02:56,699 in front of the green screen, 72 00:02:56,699 --> 00:02:58,475 imagining everything happening. 73 00:02:58,475 --> 00:02:59,795 That’s really though. 74 00:03:10,747 --> 00:03:11,980 There are bits of sets, 75 00:03:11,980 --> 00:03:13,456 there is a lot of smoke, a lot of dry ice 76 00:03:13,469 --> 00:03:15,881 and everything is computer generated. 77 00:03:15,881 --> 00:03:18,517 So you don’t really know what it’s like. 78 00:03:18,517 --> 00:03:21,197 So it’s up to the boys in the back room 79 00:03:21,197 --> 00:03:23,420 who is either going to make or break. 80 00:03:23,420 --> 00:03:25,645 You are really in their hands, so you have to trust them. 81 00:03:32,306 --> 00:03:33,812 This is Kai, one of our heroes 82 00:03:33,812 --> 00:03:35,872 and his essence or his aura 83 00:03:35,872 --> 00:03:37,698 is being sucked out of body 84 00:03:37,698 --> 00:03:39,515 by the bad guy - by his shadow. 85 00:03:39,515 --> 00:03:43,356 So David is working on the animation of the aura 86 00:03:43,356 --> 00:03:45,356 itself to make sure it looks more nebulous, 87 00:03:45,356 --> 00:03:47,708 more gaseous, more dangerous. 88 00:03:51,942 --> 00:03:53,916 What Clod has done is add lighting effect, 89 00:03:53,916 --> 00:03:56,679 so as the aura is going around it is lighting, 90 00:03:56,679 --> 00:03:59,135 relighting, hitting the whole set with highlights. 91 00:03:59,135 --> 00:04:00,607 And you can see what he is doing: 92 00:04:00,607 --> 00:04:02,295 he is affecting different areas 93 00:04:02,295 --> 00:04:04,181 and he is also affecting the actor 94 00:04:04,181 --> 00:04:06,413 and the intensity of the aura going behind the actor - 95 00:04:06,413 --> 00:04:07,983 he is backlighting the actor. 96 00:04:07,983 --> 00:04:10,574 So the things like that really sell the effect in the scene 97 00:04:10,574 --> 00:04:12,940 as opposed to something just thrown on top of the scene. 98 00:04:12,940 --> 00:04:14,845 This is the other end of the spectrum where 99 00:04:14,846 --> 00:04:16,750 this is all completely computer generated. 100 00:04:16,750 --> 00:04:19,500 And this shot is conceived - 101 00:04:19,500 --> 00:04:22,596 it’s born, lives and dies in this room. 102 00:04:26,572 --> 00:04:27,847 This is moth. 103 00:04:27,847 --> 00:04:29,225 This is static model; 104 00:04:29,225 --> 00:04:31,363 we also have a computer generated model of the same thing. 105 00:04:31,363 --> 00:04:34,140 People fly around inside the Lexx in the moth 106 00:04:34,140 --> 00:04:35,621 because in the dark zone it’s great, 107 00:04:35,621 --> 00:04:38,933 organic insect kind of World. 108 00:04:40,047 --> 00:04:41,987 They live, and work, 109 00:04:41,988 --> 00:04:43,927 and travel in bugs. 110 00:04:50,692 --> 00:04:53,898 The reference for a lot of the vessels 111 00:04:53,898 --> 00:04:55,768 has been more insect to it. 112 00:04:55,768 --> 00:04:57,649 Being from the south there 113 00:04:57,650 --> 00:04:59,531 is a plenty of bugs down there. 114 00:04:59,531 --> 00:05:01,612 I brought this up so I have a good reference 115 00:05:01,612 --> 00:05:03,568 for textures, materials and coloration. 116 00:05:03,568 --> 00:05:07,635 This pattern is based on 117 00:05:07,635 --> 00:05:09,401 a southern female black widow. 118 00:05:09,401 --> 00:05:12,753 This is equivalent to a destroyer, 119 00:05:12,753 --> 00:05:14,002 this is something I’ve been waiting 120 00:05:14,003 --> 00:05:15,252 most of my life to work on, 121 00:05:15,252 --> 00:05:17,132 and there is no kidding about that. 122 00:05:17,132 --> 00:05:18,395 I think the overall caliber of 123 00:05:18,396 --> 00:05:19,659 all the animators involved, 124 00:05:19,659 --> 00:05:21,398 the fact that we were given 125 00:05:21,398 --> 00:05:23,453 a creative license 126 00:05:23,454 --> 00:05:27,564 and that the product itself is so novel.